Interactive Geometry Collection( U.E. 5.1-5.2)
$4+
$4+
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usd
weldanimations
This walk-through level will show you how to interact with a chaos destructible actor (Geometry Collection) and its components, through a unreal engine project, optimize, and use a blueprint in your own projects.
Engine Dependencies are Geometry Scripting and DataPrep Editor Plugins.
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This projects main feature is to enable collisions on geometry collections by converting them into static meshes.In this project you will get one blueprint which will allow you to manipulate components(meshes) independently.
Size
709 MB
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